Shaders Support Functions
Parent topic:
Realistic Rendering and 3D Data Processing
Dot
Calculates the dot product of two vectors.
DotChangeNorm
Calculates the dot product of two vectors and changes the sign of the surface normal.
Mul
Multiplies accumulator and source vectors.
AddMulMul
Multiplies two source vectors and adds product to the accumulator.
Divi
Divides two vectors.
DistAttenuationSO
Calculates the distance between the source point and intersection points.
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